Chapter 11 of Robert Penner’s Programming Flash MX is the first of the final four chapters of the book and they are devoted to case studies. With each of these four chapters I will post about the converted classes and then follow it up with a post showcasing the case study. Chapter 11 builds upon the physics concepts from Chapter 8 and includes classes that help to encapsulate many of the physical forces that act upon objects and then builds upon those classes creating an effect that closely resembles the Aurora Borealis.
This chapter contains five classes: PhysicsParticle and Force, which will be included in the com.robertpenner.physics namespace, ElasticForce, which will be included in the com.robertpenner.physics.forces namespace, and AuroraParticle and AuroraBorealis, which will be included in the com.robertpenner.profmx.auroraBorealis namespace.
Documentation:
com.robertpenner.physics.PhysicsParticle
com.robertpenner.physics.Force
com.robertpenner.physics.forces.ElasticForce
com.robertpenner.profmx.auroraBorealis.AuroraParticle
com.robertpenner.profmx.auroraBorealis.AuroraBorealis
Source:
Penner AS2 ProFMX: Chapter 11 Classes
Dependencies:
Penner AS2 ProFMX: Chapter 4 Classes
Penner AS2 ProFMX: Chapter 3 Classes
mx.transitions.OnEnterFrameBeacon