Penner AS2 ProFMX: Chapter 4: Vectors in Two Dimensions

Penner AS2 ProFMX: Chapter 4: Vectors in Two Dimensions
Chapter 4 of Robert Penner’s Programming Flash MX begins to show you “how to break out of the world of one-dimensional variables and harness the power of two-dimensional data structures” with vectors.

This chapter contains one class: Vector, which will be included in the com.robertpenner.geom namespace.

Documentation:
com.robertpenner.geom.Vector

Source:
Penner AS2 ProFMX: Chapter 4 Classes

Dependencies:
Penner AS2 ProFMX: Chapter 3 Classes

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