FlashPaper Component 0.6I've updated my FlashPaper component to make it compatible with Flash Player 6 as well as 7.
UPDATE (April 22, 2007):
FlashPaper 0.8 has been released.

I’ve updated my FlashPaper component!

The major change is that it is now compatible with Flash Player 6 as well as 7 (Thanks to Jesse Warden for the suggestions). I also packaged it in an mxp to easily install with the Extension Manager.

The component still uses MovieClipLoader if your movie is exported to 7, but if it is exported to 6 it uses loadMovie instead.
The only difference that you should notice between exporting to 6 instead of 7 is if you are using the onFlashPaperLoaded event. That event will be broadcast at the same time as onFlashPaperDisplayed with Player 6 because without MovieClipLoader it can no longer determine exactly when the FlashPaper has loaded vs displayed. The events still work as expected when exporting to Player 7.

Description:
The FlashPaper component simplifies the process of working with the FlashPaper API and adds functionality either not documented or not provided in the API.

Installation:
- Unzip FlashPaper_0.6.zip
- DoubleClick on FlashPaperComponent.mxp to install with the Extension Manager.

Documentation:
FlashPaper Component Documentation

Download FlashPaper

Posted in Flash | 26 Comments
LuminicBox.Log – Nice Flash debugging toolWhen trace just isn't enough, you need to get LuminicBox.Log.

There’s been a lot of new debugging tools released lately that expand upon the somewhat dated Trace in Flash. I’ve tried many of them and they each have their advantages, but the one that I have settled on is LuminicBox.Log. The site is in Spanish, but the documentation is in English.
LuminicBox.Log can now be downloaded from here.
LuminicBox.Log is easy to include in your code and just as easy to remove from your final distribution.

//import LuminicBox.Log classes
import LuminicBox.Log.*;

//create logger instance
var log = new Logger("myLogger");

//add TracePublisher if you want to log to the Output window
log.addPublisher( new TracePublisher() );

//add ConsolePublisher if you want to log to FlashInspector
log.addPublisher( new ConsolePublisher() );

//now we start calling the logger methods
log.info("Hello World!");

It lets you log with different levels … Debug, Info, Warn, Error, and Fatal and can trace through objects.
LuminicBox.Log comes with a separate tool called FlashInspector that allows logs(traces) to be sent to its window through LocalConnection, which enables you to log comments outside of the Flash environment … this has been great for debugging many of my recent CDROMS.

You can download LuminicBox.Log here.
Or you can now download from Google Code.

And I have created an exe from SWF Studio that allows FlashInspector to always be on top … you can download that here.

Posted in Flash | Leave a comment
NaturalDocsSEPYI've created a tool for SEPY that outputs NaturalDocs documentation for any class.

First of all, I love SEPY … I don’t even think I would know how to go back to coding in the Flash IDE.
SEPY makes scripting classes, parsing xml, and pretty much every other aspect of actionscript-writing easier.
Second, I’ve been working more and more on writing my own classes and components and have been trying to find a good documentation tool. I started out using JavaDoc syntax and the free AS2docGenerator tool. A great tool, but JavaDoc syntax is not the most intuitive to write and definitely not the easiest to read in your code.
So then I heard about NaturalDocs on Aral Balkan’s site. I tried it and immediately took to it. NaturalDocs does most of the documentation work for you by examining your code and creating the documentation from it. This allows you to keep your comments inside your classes readable!
OK, so that’s two great tools, but unfortunately they don’t work well together, … at least until now.
I wanted to be able to write my class in SEPY and then click a button and have documentation generated for me immediately. I also wanted the documentation to be generated in the same directory as the ActionScript file.

So low and behold NaturalDocsSEPY.

NaturalDocsSEPY is a windows batch file that can be run directly within SEPY that will do just that.
Read More »

Posted in Flash | 6 Comments
I’m in Pixel Magazine !!!I was just voted one of the top maxscript developers in the world and featured in Pixel Magazine.

I recently got my copy of the September 2004 issue of Pixel Magazine, where I was voted one of the top maxscript developers in the world!
What a great feeling, if you want to check out the interview online, along with some other great developers’ interviews, follow this link.

Posted in 3ds Max | 1 Comment
Buckyball 1.00A 3ds Max script that makes it easy to create buckyballs (and other geometric shapes).

Buckyball
Here’s another script I wrote that I’ve been using at my job for some of the medical animations we’ve been working on. It was taking WAY too long to manually go through and create a model like the one above, so I automated the process.

Description:
The user can create buckyballs (geometric shapes of carbon atoms consisting of 12 pentagons and a varying amount and arrangement of hexagons), other fullerenes, radiolarians, soccer balls (european footballs), or any number of other interesting geometric shapes. Cancel out of the Chamfer floater to create other fun shapes with the vertexes and edges that get selected on the base geosphere. Send pics if you create anything you’re proud of with this script.
Read More »

Posted in 3ds Max | 3 Comments
Tracer 1.30A 3ds Max script that sets up planes in your viewport to apply reference photos as a guide for building your 3d model.

Tracer
This is an updated version of the original Tracer Script written by Neil Blevins.
Thank you Neil for the permission to distribute this script.

Description:
The user draws any combination of top, front, right, bottom, back and left views of an object, scans in the pictures, and then this script will create the corresponding planes in your viewport with your pictures on them, allowing the user to use the reference photos as a guide for building their 3d model. For best results, make sure that all widths and heights correlate appropriately in your image editing software.
Read More »

Posted in 3ds Max | 1 Comment
DF DownloadsI've added a downloads page to DigitalFlipbook.

Since I’ve updated the site, I’ve also decided to update the way to download my existing and future scripts, components, etc. I’m going to make a post for each one and if you come to the site later looking for the downloads you’ll be able to find them in a new section called … interestingly enough … downloads.

One more thing … my current hosting company doesn’t support certain extensions, mzp, swc, etc, so each download will be repackaged in zip format.

Posted in General | Leave a comment
Firefox and the Web Developer ExtensionA Firefox toolbar for web designers and developers that has tons of features, including the ability to edit the CSS of any site live.

I know I’m a little slow here, but I finally got around to installing the Web Developer extension for Firefox and am completely blown away! I can’t believe how much time this could have saved me. The feature that completely got me is the edit CSS tool. You can edit the CSS of any site that you are viewing directly on the screen. Change text-decoration from none to underline and it immediately updates the site on the fly. And that’s just one of the MANY options available to you. Among some of the others are being able to resize the browser to custom sizes (800×600) with the click of a button, outline tables, cells, frames, etc on the site, validate the html, css, etc, view a speed report of the site, and more. This extension is going to keep me entertained for quite a while and ease web design infinitely.
You can download the latest version directly from Chris Pederick (he developed the extension).

Posted in General | Leave a comment
And it begins …The launch of DigitalFlipbook.

Well, I’ve been meaning to update this website for a LONG time, and I thought, what better way to KEEP it updated then with a blog. So digitalflipbook officially launches.

I’ve had this url sitting here for quite a while … and only mainly used it to upload files to share with the 3dsmax and Flash communities. I’m hoping to keep up the community support, but with the blog, provide tutorials and other information as I can.

A quick introduction: My name is Mark Walters. I live in Atlanta and am currently working as a Multimedia Developer for a medical education agency providing 3D animations and Flash CDROM and web applications for many of the large pharmaceutical companies around.

Alright, enough of that. If you’ve managed to swing by my site, thanks for taking the time. Drop me a comment if you get a chance … and I’ll talk with you soon!

Posted in General | Leave a comment
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